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AIIDE
2009
14 years 11 months ago
BehaviorShop: An Intuitive Interface for Interactive Character Design
Artificial Intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the pro...
Frederick William Poe Heckel, G. Michael Youngbloo...
FLAIRS
2009
14 years 7 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
HCI
2009
14 years 7 months ago
Interaction Technique for a Pen-Based Interface Using Finger Motions
Our research goal is to improve stylus operability by utilizing the human knowledge and skills applied when a user uses a pen. Such knowledge and skills include, for example, the w...
Yu Suzuki, Kazuo Misue, Jiro Tanaka
ICONIP
2009
14 years 7 months ago
Effectiveness of Intrinsically Motivated Adaptive Agent for Sustainable Human-Agent Interaction
To achieve sustainable human-agent interaction (HAI), we proposed a new model of intrinsically motivated adaptive agent, which learns about the human partner and behaves to satisfy...
Takayuki Nozawa, Toshiyuki Kondo
CSCWD
2009
Springer
15 years 4 months ago
Using Petri Nets to specify collaborative three dimensional interaction
This work presents a methodology to formally model and to build collaborative three dimensional interaction tasks in virtual environments using three different tools: Petri Nets, ...
Rafael Rieder, Marcio Sarroglia Pinho, Alberto Bar...