Artificial Intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the pro...
Frederick William Poe Heckel, G. Michael Youngbloo...
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
Our research goal is to improve stylus operability by utilizing the human knowledge and skills applied when a user uses a pen. Such knowledge and skills include, for example, the w...
To achieve sustainable human-agent interaction (HAI), we proposed a new model of intrinsically motivated adaptive agent, which learns about the human partner and behaves to satisfy...
This work presents a methodology to formally model and to build collaborative three dimensional interaction tasks in virtual environments using three different tools: Petri Nets, ...
Rafael Rieder, Marcio Sarroglia Pinho, Alberto Bar...