Studies of interactive systems in museums have raised important design considerations, but so far have failed to address sufficiently the particularities of family interaction and...
Tom Hope, Yoshiyuki Nakamura, Toru Takahashi, Atsu...
We describe a new application of interactive participatory performance in interaction design. Our pragmatic strategy permits us to use performance as an investigatory tool in the ...
Robyn Taylor, Pierre Boulanger, Patrick Olivier, J...
Social interactions unfold over time, at multiple time scales, and can be observed through multiple sensory modalities. In this paper, we propose a machine learning framework for ...
Ian R. Fasel, Masahiro Shiomi, Pilippe-Emmanuel Ch...
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Different kinds of computing environment effect human interaction in different kinds of ways and understanding how different environments ‘work’, as it were, is important to t...