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CGF
2000
102views more  CGF 2000»
15 years 1 months ago
Tone Reproduction for Interactive Walkthroughs
When a rendering algorithm has created a pixel array of radiance values the task of producing an image is not yet completed. In fact, to visualize the result the radiance values s...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel
FGR
2000
IEEE
163views Biometrics» more  FGR 2000»
15 years 5 months ago
Tracking Interacting People
A computer vision system for tracking multiple people in relatively unconstrained environments is described. Trackerformed at three levels of abstraction: regions, people and grou...
Stephen J. McKenna, Sumer Jabri, Zoran Duric, Harr...
ICRA
2000
IEEE
121views Robotics» more  ICRA 2000»
15 years 5 months ago
Stable Haptic Interaction Using the Excalibur Force Display
Creating a compelling haptic sense of immersion in a virtual environment is a challenging task for the control engineer. A haptic display must render both low impedance free-space...
Richard J. Adams, Daniel Klowden, Blake Hannaford
PG
2000
IEEE
15 years 5 months ago
Interactive Rendering Method for Displaying Shafts of Light
Recently, graphics hardware has increased in capability, and is, moreover, now available even on standard PCs. These advances have encouraged researchers to develop hardware-accel...
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nis...
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
15 years 5 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...