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CGA
2011
14 years 4 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
CGF
2011
14 years 4 months ago
Fruit Senescence and Decay Simulation
Aging and imperfections provide important visual cues for realism. We present a novel physically-based approach for simulating the biological aging and decay process in fruits. Th...
Joseph T. Kider Jr., Samantha Raja, Norman I. Badl...
106
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CIDR
2011
188views Algorithms» more  CIDR 2011»
14 years 4 months ago
Managing Structured Collections of Community Data
Data management is becoming increasingly social. We observe a new form of information in such collaborative scenarios, where users contribute and reuse information, which resides ...
Wolfgang Gatterbauer, Dan Suciu
ECIR
2011
Springer
14 years 4 months ago
A User-Oriented Model for Expert Finding
Expert finding addresses the problem of retrieving a ranked list of people who are knowledgeable on a given topic. Several models have been proposed to solve this task, but so far...
Elena Smirnova, Krisztian Balog
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
14 years 4 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...