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TEDU
2011
243views Education» more  TEDU 2011»
14 years 4 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
MMM
2011
Springer
244views Multimedia» more  MMM 2011»
14 years 1 months ago
Shape Stylized Face Caricatures
Facial caricatures exaggerate key features to emphasize unique structural and personality traits. It is quite a challenge to retain the identity of the original person despite the ...
Nguyen Kim Hai Le, Why Yong Peng, Golam Ashraf
BMCBI
2011
14 years 1 months ago
NeurphologyJ: an automatic neuronal morphology quantification method and its application in pharmacological discovery
Background: Automatic quantification of neuronal morphology from images of fluorescence microscopy plays an increasingly important role in high-content screenings. However, there ...
Shinn-Ying Ho, Chih-Yuan Chao, Hui-Ling Huang, Tza...
CVPR
2011
IEEE
14 years 4 months ago
Supervised Local Subspace Learning for Continuous Head Pose Estimation
Head pose estimation from images has recently attracted much attention in computer vision due to its diverse applications in face recognition, driver monitoring and human computer...
Dong Huang, Markus Storer, Fernando DelaTorre, Hor...
AOSD
2011
ACM
14 years 4 months ago
Aspect-aware operating system development
The domain of operating systems has often been mentioned as an “ideal candidate” for the application of AOP; fundamental policies we find in these systems, such as synchroniz...
Daniel Lohmann, Wanja Hofer, Wolfgang Schröde...