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ECSCW
2011
13 years 9 months ago
Common Ground and Small Group Interaction in Large Virtual World Gatherings
Virtual worlds can allow conversational participants to achieve common ground in situations where the information volume and need for clarification is low. We argue in favor of thi...
N. Sadat Shami, Thomas Erickson, Wendy A. Kellogg
AAAI
2011
13 years 9 months ago
Autonomous Skill Acquisition on a Mobile Manipulator
We describe a robot system that autonomously acquires skills through interaction with its environment. The robot learns to sequence the execution of a set of innate controllers to...
George Konidaris, Scott Kuindersma, Roderic A. Gru...
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CHI
2011
ACM
14 years 1 months ago
Motionbeam: a metaphor for character interaction with handheld projectors
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
ARESEC
2011
117views more  ARESEC 2011»
13 years 9 months ago
Non-Parallelizable and Non-Interactive Client Puzzles from Modular Square Roots
—Denial of Service (DoS) attacks aiming to exhaust the resources of a server by overwhelming it with bogus requests have become a serious threat. Especially protocols that rely o...
Yves Igor Jerschow, Martin Mauve
TIP
2011
116views more  TIP 2011»
14 years 4 months ago
Interactive Streaming of Stored Multiview Video Using Redundant Frame Structures
—While much of multiview video coding focuses on the rate-distortion performance of compressing all frames of all views for storage or non-interactive video delivery over network...
Gene Cheung, Antonio Ortega, Ngai-Man Cheung