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CHI
2011
ACM
14 years 1 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
CHI
2011
ACM
14 years 1 months ago
Investigating Phicon feedback in non-visual tangible user interfaces
We investigated ways that users could interact with Phicons in non-visual tabletop tangible user interfaces (TUIs). We carried out a brainstorming and rapid prototyping session wi...
David K. McGookin, Stephen A. Brewster
HAPTICS
2011
IEEE
14 years 1 months ago
On the 1/f noise and non-integer harmonic decay of the interaction of a finger sliding on flat and sinusoidal surfaces
Fluctuations of the frictional force arising from the stroke of a finger against flat and sinusoidal surfaces are studied. A custommade high-resolution friction force sensor, ab...
Michael Wiertlewski, Charles Hudin, Vincent Haywar...
CHI
2011
ACM
14 years 1 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
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HCI
2011
14 years 1 months ago
How Children Can Design the Future
Over the past 15 years, children have become more integrally involved in the design of their technology. In this paper, we present the idea that design partnering methods, specific...
Mona Leigh Guha, Allison Druin, Jerry Alan Fails