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FPLAY
2008
15 years 5 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
GRAPHICSINTERFACE
2008
15 years 5 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
ICPR
2008
IEEE
15 years 10 months ago
A Hybrid PNN-GMM classification scheme for speech emotion recognition
With the increasing demand for spoken language interfaces in human-computer interactions, automatic recognition of emotional states from human speeches has become of increasing im...
Wee Ser, Ling Cen, Zhu Liang Yu
WECWIS
2008
IEEE
361views ECommerce» more  WECWIS 2008»
15 years 10 months ago
How to Describe Workflow Information Systems to Support Business Process
This paper addresses a methodology for developing the various user interfaces (UI) of a workflow information system (WIS), which are advocated to automate business processes, foll...
Josefina Guerrero García, Jean Vanderdonckt...
AVI
2008
15 years 6 months ago
Visualizing antenna design spaces
This paper describes a long-term project exploring advanced visual interfaces for antenna design. MERL developed three successive prototypes that embodied an evolution towards lar...
Kent Wittenburg, Tom Lanning, Darren Leigh, Kathy ...