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CSCW
2008
ACM
15 years 6 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
CSCW
2008
ACM
15 years 6 months ago
Are you sleeping?: sharing portrayed sleeping status within a social network
Within a group of peers, it is often useful or interesting to know whether someone in the group has gone to bed or whether they have awakened in the morning. This information, nat...
Sunyoung Kim, Julie A. Kientz, Shwetak N. Patel, G...
ACMIDC
2008
15 years 6 months ago
Playing with the sound maker: do embodied metaphors help children learn?
In this paper we present the results of a comparative study that explores the potential benefits of using embodied ion to help children, aged 7 to 10, learn abstract concepts rela...
Alissa Nicole Antle, Milena Droumeva, Greg Corness
CHI
2008
ACM
16 years 4 months ago
Assessing attractiveness in online dating profiles
Online dating systems play a prominent role in the social lives of millions of their users, but little research has considered how users perceive one another through their persona...
Andrew T. Fiore, Lindsay Shaw Taylor, G. A. Mendel...
CHI
2008
ACM
16 years 4 months ago
Temporal trajectories in shared interactive narratives
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Steve Benford, Gabriella Giannachi