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INFOCOM
2006
IEEE
15 years 3 months ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
INFOCOM
2006
IEEE
15 years 3 months ago
Sketch Guided Sampling - Using On-Line Estimates of Flow Size for Adaptive Data Collection
— Monitoring the traffic in high-speed networks is a data intensive problem. Uniform packet sampling is the most popular technique for reducing the amount of data the network mo...
Abhishek Kumar, Jun Xu
IPCCC
2006
IEEE
15 years 3 months ago
Optimising malware
In recent years, malicious software (malware) has become one of the most insidious threats in computer security. However, this is arguably not the result of increased sophisticati...
José M. Fernandez, Pierre-Marc Bureau
IPPS
2006
IEEE
15 years 3 months ago
Hash-based proximity clustering for load balancing in heterogeneous DHT networks
DHT networks based on consistent hashing functions have an inherent load uneven distribution problem. The objective of DHT load balancing is to balance the workload of the network...
Haiying Shen, Cheng-Zhong Xu
IPPS
2006
IEEE
15 years 3 months ago
Monitoring remotely executing shared memory programs in software DSMs
Peer-to-Peer (P2P) cycle sharing over the Internet has become increasingly popular as a way to share idle cycles. A fundamental problem faced by P2P cycle sharing systems is how t...
Long Fei, Xing Fang, Y. Charlie Hu, Samuel P. Midk...