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WSC
2000
15 years 7 months ago
Avatar kinematics modeling for telecollaborative virtual environments
This paper introduced the application of a more efficient mathematical representation of the kinematics of avatars, or digital human beings, in telecollaborative virtual reality e...
Cristian Luciano, Pat Banerjee
AAI
2000
122views more  AAI 2000»
15 years 5 months ago
High-Level Interpretation in Virtual Environments
: As Virtual Environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, we investigate the relatio...
Marc Cavazza, Ian Palmer
FOCS
2000
IEEE
15 years 9 months ago
How Bad is Selfish Routing?
We consider the problem of routing traffic to optimize the performance of a congested network. We are given a network, a rate of traffic between each pair of nodes, and a latency ...
Tim Roughgarden, Éva Tardos
OOPSLA
2000
Springer
15 years 9 months ago
A real world object modeling method for creating simulation environment of real-time systems
Most real-time embedded control software feature complex interactions with asynchronous inputs and environment objects, and a meaningful simulation of a real-time control software...
Ji Y. Lee, Hye J. Kim, Kyo Chul Kang
CVPR
2000
IEEE
16 years 7 months ago
Real-Time Tracking of Non-Rigid Objects Using Mean Shift
A new method for real-time tracking of non-rigid objects seen from a moving camera is proposed. The central computational module is based on the mean shift iterations and nds the ...
Dorin Comaniciu, Visvanathan Ramesh, Peter Meer