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WSCG
2004
166views more  WSCG 2004»
15 years 2 months ago
Virtual Environment and Sensori-Motor Activities: Visualization
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensor...
Marielle Mokhtari, François Lemieux, Fran&c...
WSCG
2004
152views more  WSCG 2004»
15 years 2 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
99
Voted
WSCG
2004
160views more  WSCG 2004»
15 years 2 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
WSCG
2004
146views more  WSCG 2004»
15 years 2 months ago
Frequency-based Operators for Freeform Feature Shape Reuse
Freeform feature shape reuse is an important issue in industrial design supporting. In this paper, the frequencybased operators for freeform feature shape reuse are discussed. Unl...
Chensheng Wang, Joris S. M. Vergeest, Yu Song
99
Voted
ECIS
2000
15 years 2 months ago
Information Filtering and Automatic Keyword Identification by Artificial Neural Networks
Information filtering (IF) systems usually filter data items by correlating a vector of terms (keywords) that represent the user profile with similar vectors of terms that represe...
Zvi Boger, Tsvi Kuflik, Bracha Shapira, Peretz Sho...