This paper describes a number of general design problems with adventure-like computer games for young children in order to demonstrate the need for specific design guidelines for t...
With the increase of computer capabilities, many learning systems have become complex simulators with advanced interfaces close to game quality. However, many games features have n...
We present the design and implementation of a card game architecture for mulit-user interactive tabletop surfaces. Our system is built on the DiamondTouch, a touch-sensitive input ...
Shwetak N. Patel, John A. Bunch, Kyle D. Forkner, ...
Multi-modal tabletop applications offer excellent opportunities for enriching the education of young children. Read-It is an example of an interactive game with a multi-modal tangi...
Ivo Weevers, Wouter Sluis, Claudia van Schijndel, ...
We present the newly emerging research field of Computer Supported Collaborative Sports (CSCS). By applying innovative input and output technologies, it enables players to experien...
Volker Wulf, Eckehard F. Moritz, Christian Henneke...