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MASCOTS
2001
14 years 10 months ago
An Evaluation of Grouping Techniques for State Dissemination in Networked Multi-User Games
In a distributed multi-user game, entities need to communicate their state information to other entities. Usually only a subset of the game's entities are interested in infor...
Li Zou, Mostafa H. Ammar, Christophe Diot
MASCOTS
2003
14 years 10 months ago
Derivation of Passage-time Densities in PEPA Models using ipc: the Imperial PEPA Compiler
We present a technique for defining and extracting passage-time densities from high-level stochastic process algebra models. Our high-level formalism is PEPA, a popular Markovian...
Jeremy T. Bradley, Nicholas J. Dingle, Stephen T. ...
MASCOTS
2003
14 years 10 months ago
Managing Flash Crowds on the Internet
A flash crowd is a surge in traffic to a particular Web site that causes the site to be virtually unreachable. We present a theoretical model of flash crowd events and evaluate...
Ismail Ari, Bo Hong, Ethan L. Miller, Scott A. Bra...
MASCOTS
2003
14 years 10 months ago
PEPA Nets
Abstract. In this paper we describe a formalism which uses the stochastic process algebra PEPA as the inscription language for labelled stochastic Petri nets. Viewed in another way...
Stephen Gilmore, Jane Hillston, Leïla Kloul
MASCOTS
2003
14 years 10 months ago
Software Performance Modeling Using UML and Petri Nets
Abstract. Software systems are today one of the most complex artifacts, they are simultaneously used by hundred-thousand of people sometimes in risk real time operations, such as a...
José Merseguer, Javier Campos