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AGILEDC
2008
IEEE
15 years 4 months ago
Eleven Guidelines for Implementing Pair Programming in the Classroom
Utilizing pair programming in the classroom requires specific classroom management techniques. We have created nine guidelines for successfully implementing pair programming in th...
Laurie A. Williams, D. Scott McCrickard, Lucas Lay...
AAAI
2008
14 years 12 months ago
Speech-enabled Card Games for Language Learners
This paper debuts a novel application of speech recognition to foreign language learning. We present a generic framework for developing user-customizable card games designed to ai...
Ian McGraw, Stephanie Seneff
ACMSE
2008
ACM
14 years 11 months ago
Education and design: using human-computer interaction case studies to learn
As computers become increasingly integral to daily life there is a need for computer scientists to focus on the user. This, in part, entails developing applications that have inte...
Gregory Smith, Laurian C. Vega, D. Scott McCrickar...
87
Voted
ASSETS
2008
ACM
14 years 11 months ago
Hover or tap?: supporting pen-based menu navigation for older adults
Tablet PCs are gaining popularity, but many users, particularly older ones, still struggle with pen-based interaction. One type of error, drifting, occurs when users accidentally ...
Karyn Moffatt, Sandra Yuen, Joanna McGrenere
79
Voted
SAC
2008
ACM
14 years 9 months ago
Efficient concept clustering for ontology learning using an event life cycle on the web
Ontology learning integrates many complementary techniques, including machine learning, natural language processing, and data mining. Specifically, clustering techniques facilitat...
Sangsoo Sung, Seokkyung Chung, Dennis McLeod