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RECSYS
2009
ACM
15 years 7 months ago
FriendSensing: recommending friends using mobile phones
We propose FriendSensing, a framework that automatically suggests friends to mobile social-networking users. Using short-range technologies (e.g., Bluetooth) on her mobile phone, ...
Daniele Quercia, Licia Capra
91
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GI
2009
Springer
15 years 5 months ago
A Serious Mobile Game for Landmark Production - A Work in Progress Report
: Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human C...
Lars Harzem, Tobias Hartge, Carolin Hubatsch, Kevi...
101
Voted
HUC
2009
Springer
15 years 5 months ago
Controlling Error Propagation in Mobile-Infrastructure Based Localization
Mobile infrastructure consists of one or more sensors in a fixed configuration on a mobile platform. By moving the mobile platform in the environment and attaching a set of stat...
Ying Zhang, Juan Liu
MOBILITY
2009
ACM
15 years 7 months ago
A membership management protocol for mobile P2P networks
MANETs are self-organizing networks composed of mobile wireless nodes with often scarce resources. Distributed applications based on the P2P paradigm are by nature good candidates...
Mohamed Karim Sbai, Emna Salhi, Chadi Barakat
MOBILITY
2009
ACM
15 years 7 months ago
UbiPay: minimizing transaction costs with smart mobile payments
Implementing an electronic payment system involves striking a balance between usability and security. Systems that allow payments to be completed with little effort on the part of...
Vili Lehdonvirta, Hayuru Soma, Hitoshi Ito, Tetsuo...