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NETGAMES
2004
ACM
15 years 3 months ago
Some thoughts on emulating jitter for user experience trials
It is usually hard to control the network conditions affecting public online game servers when studying the impact of latency, loss and jitter on user experience. This leads to a ...
Grenville J. Armitage, Lawrence Stewart
ARCS
2004
Springer
15 years 3 months ago
A Comparison of Parallel Programming Models of Network Processors
: Today’s network processor utilize parallel processing in order to cope with the traffic growth and wire-speed of current and future network technologies. In this paper, we stu...
Carsten Albrecht, Rainer Hagenau, Erik Maehle, And...
ESA
2004
Springer
97views Algorithms» more  ESA 2004»
15 years 3 months ago
Radio Network Clustering from Scratch
Abstract. We propose a novel randomized algorithm for computing a dominating set based clustering in wireless ad-hoc and sensor networks. The algorithm works under a model which ca...
Fabian Kuhn, Thomas Moscibroda, Roger Wattenhofer
CACM
2004
212views more  CACM 2004»
14 years 10 months ago
The Spinning Cube of Potential Doom
Darknets are often proposed to monitor for anomalous, externally sourced traffic, and require large, contiguous blocks of unused IP addresses - not always feasible for enterprise ...
Stephen Lau
ACSC
2004
IEEE
15 years 1 months ago
Network Robustness and Graph Topology
Two important recent trends in military and civilian communications have been the increasing tendency to base operations around an internal network, and the increasing threats to ...
Anthony H. Dekker, Bernard D. Colbert