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99
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CCR
2002
72views more  CCR 2002»
15 years 19 days ago
Provisioning on-line games: a traffic analysis of a busy counter-strike server
This paper describes the results of a 500 million packet trace of a popular on-line, multi-player, game server. The results show that the traffic behavior of this heavily loaded ga...
Francis Chang, Wu-chang Feng, Wu-chi Feng, Jonatha...
100
Voted
CCR
2002
103views more  CCR 2002»
15 years 19 days ago
King: estimating latency between arbitrary internet end hosts
The ability to estimate network latencies between arbitrary Internet end hosts would enable new measurement studies and applications, such as investigating routing path inefficien...
P. Krishna Gummadi, Stefan Saroiu, Steven D. Gribb...
104
Voted
CERA
2002
134views more  CERA 2002»
15 years 19 days ago
Design Parameterization for Concurrent Design and Manufacturing of Mechanical Systems
Design changes are frequently encountered in the product development process. The complexity of the design changes is multiplied when the product design involves multiple engineer...
Javier Silva, Kuang-Hua Chang
CGF
2002
156views more  CGF 2002»
15 years 19 days ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
CI
2002
92views more  CI 2002»
15 years 19 days ago
Model Selection in an Information Economy: Choosing What to Learn
As online markets for the exchange of goods and services become more common, the study of markets composed at least in part of autonomous agents has taken on increasing importance...
Christopher H. Brooks, Robert S. Gazzale, Rajarshi...