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CIM
2011
171views Hardware» more  CIM 2011»
14 years 6 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
EJWCN
2011
77views more  EJWCN 2011»
14 years 6 months ago
Emulating Opportunistic Networks with KauNet Triggers
In opportunistic networks the availability of an end-to-end path is no longer required. Instead opportunistic networks may take advantage of temporary connectivity opportunities. ...
Tanguy Pérennou, Anna Brunstrom, Tomas Hall...
ENTCS
2011
131views more  ENTCS 2011»
14 years 6 months ago
Computational Complexity in Non-Turing Models of Computation: The What, the Why and the How
We preliminarily recap what is meant by complexity and non-Turing computation, by way of explanation of our title, ‘Computational Complexity in Non-Turing Models of Computation...
Ed Blakey
EOR
2011
113views more  EOR 2011»
14 years 6 months ago
A relation-algebraic approach to simple games
Simple games are a powerful tool to analyze decision-making and coalition formation in social and political life. In this paper, we present relation-algebraic models of simple game...
Rudolf Berghammer, Stefan Bolus, Agnieszka Rusinow...
FGCS
2011
115views more  FGCS 2011»
14 years 6 months ago
An approach for virtual appliance distribution for service deployment
Fulfilling a service request in highly dynamic service environments may require deploying a service. Therefore, the effectiveness of service deployment systems affects initial ...
Gabor Kecskemeti, Gábor Terstyánszky...