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CW
2005
IEEE
15 years 3 months ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
DEXAW
2005
IEEE
134views Database» more  DEXAW 2005»
15 years 3 months ago
Enabling High Data Availability in a DHT
Many decentralized and peer-to-peer applications require some sort of data management. Besides P2P file-sharing, there are already scenarios (e.g. BRICKS project [3]) that need m...
Predrag Knezevic, Andreas Wombacher, Thomas Risse
DEXAW
2005
IEEE
140views Database» more  DEXAW 2005»
15 years 3 months ago
Effective Dynamic Replication in Wide-Area Network Environments: A Perspective
The unprecedented growth of data at geographically distributed locations coupled with tremendous improvement in networking capabilities over the last decade strongly motivate the ...
Anirban Mondal, Masaru Kitsuregawa
HICSS
2005
IEEE
120views Biometrics» more  HICSS 2005»
15 years 3 months ago
User Motivation and Persuasion Strategy for Peer-to-Peer Communities
In recent years, peer-to-peer systems have become more and more popular, especially with some successful applications like Napter, Kazaa and edoney. However, how to motivate user ...
Ran Cheng, Julita Vassileva
INFOCOM
2005
IEEE
15 years 3 months ago
An analytic framework for modeling peer to peer networks
Abstract—This paper presents an analytic framework to evaluate the performance of peer to peer (P2P) networks. Using the time to download or replicate an arbitrary file as the m...
Krishna K. Ramachandran, Biplab Sikdar