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ISM
2005
IEEE
99views Multimedia» more  ISM 2005»
15 years 3 months ago
Video Broadcasting using Overlay Multicast
Despite the availability of high bandwidth Internet access for end-users, video broadcasting over the Internet is not widely spread. Multicast communication decreases the network ...
Dragan Milic, Marc Brogle, Torsten Braun
NCA
2005
IEEE
15 years 3 months ago
Self-organization in Cooperative Content Distribution Networks
Traditional client-server content distribution techniques usually suffer from scalability problems when dealing with large client population or sizable content. The advent of peer...
Marc Schiely, Lars Renfer, Pascal Felber
MM
2005
ACM
121views Multimedia» more  MM 2005»
15 years 3 months ago
Impact of incentive mechanisms on quality of experience
Since entities participating in P2P networks are usually autonomous and therefore free to decide on their level of participation, mechanisms to resolve conflicts between individu...
Andrew Roczniak, Abdulmotaleb El-Saddik
NETGAMES
2005
ACM
15 years 3 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
76
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AP2PC
2005
Springer
15 years 3 months ago
Highly Available DHTs: Keeping Data Consistency After Updates
Abstract. The research in the paper is motivated by building a decentralized/P2P XML storage on top of a DHT (Distributed Hash Table). The storage must provide high data availabili...
Predrag Knezevic, Andreas Wombacher, Thomas Risse