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PERVASIVE
2005
Springer
15 years 10 months ago
Collaborative Sensing in a Retail Store Using Synchronous Distributed Jam Signalling
The retail store environment is a challenging application area for Pervasive Computing technologies. It has demanding base conditions due to the number and complexity of the interd...
Albert Krohn, Tobias Zimmer, Michael Beigl, Christ...
MIDDLEWARE
2005
Springer
15 years 10 months ago
Managing the follow-me semantics to build large-scale pervasive applications
In this paper, we present the concept of follow-me semantics of the large-scale pervasive application and discuss the features and services to its implementation based on the inte...
Iara Augustin, Adenauer C. Yamin, Cláudio F...
133
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PERCOM
2005
ACM
16 years 4 months ago
Re-Conceptualizing Learning Environments: A Framework for Pervasive eLearning
Pervasive eLearning requires a novel media perspective on learning objects. Instead of viewing handhelds or smart phones as minimized PCs we would like to propose a perspective on...
Reinhard Keil-Slawik, Thorsten Hampel, Bernd E&szl...
189
Voted
PERCOM
2005
ACM
16 years 4 months ago
PDP and GSDL: A New Service Discovery Middleware to Support Spontaneous Interactions in Pervasive Systems
In pervasive computing environments, mobile devices communicate via wireless links without requiring any fixed infrastructure. These devices must be able to discover and share ser...
Andrés Marín López, Carlos Ga...
124
Voted
ACMACE
2005
ACM
15 years 11 months ago
Designing sound for a pervasive mobile game
We examine the role of sound design in pervasive mobile games. As a case study, we present the sound design and evaluation of a working prototype game called The Songs of North. A...
Inger Ekman, Laura Ermi, Jussi Lahti, Jani Nummela...