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PG
2002
IEEE
15 years 2 months ago
Adaptive Solid Texturing for Web3D Applications
Solid texturing is a well-known computer graphics technology, but still has problems today, because it consumes too much time if every pixel is calculated on the fly or has a very...
Bing-Yu Chen, Tomoyuki Nishita
PG
2002
IEEE
15 years 2 months ago
Computing Distances between Surfaces Using Line Geometry
We present an algorithm for computing the distance between two free-form surfaces. Using line geometry, the distance computation is reformulated as a simple instance of a surface-...
Kyung-Ah Sohn, Bert Jüttler, Myung-Soo Kim, W...
PG
2002
IEEE
15 years 2 months ago
Interactive Rendering of Translucent Objects
This paper presents a rendering method for translucent objects, in which view point and illumination can be modified at interactive rates. In a preprocessing step the impulse res...
Hendrik P. A. Lensch, Michael Goesele, Philippe Be...
PG
2002
IEEE
15 years 2 months ago
Lighting Interpolation by Shadow Morphing Using Intrinsic Lumigraphs
Densely-sampled image representations such as the light field or Lumigraph have been effective in enabling photorealistic image synthesis. Unfortunately, lighting interpolation w...
Yasuyuki Matsushita, Sing Bing Kang, Stephen Lin, ...
PG
2002
IEEE
15 years 2 months ago
3D Video Recorder
We present the 3D Video Recorder, a system capable of recording, processing, and playing three–dimensional video from multiple points of view. We first record 2D video streams f...
Stephan Würmlin, Edouard Lamboray, Oliver G. ...