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PG
2003
IEEE
13 years 11 months ago
Interactive Simulation of Burning Objects
In this paper we describe a fast and interactive method for simulating and controlling the combustion process together with the decomposition of burning solids. The combustion and...
Zeki Melek, John Keyser
PG
2003
IEEE
13 years 11 months ago
An Enhanced Framework for Real-Time Hair Animation
Maximizing visual effect is a major problem in real-time animation. A real-time hair animation framework was proposed in [9, 10] based on 2D representation and texture mapping. On...
Wenqi Liang, Zhiyong Huang
PG
2003
IEEE
13 years 11 months ago
Butterworth Filtering and Implicit Fairing of Irregular Meshes
In this paper, we propose efficient numerical techniques for Butterworth filtering and implicit fairing of large irregular triangle meshes, where the corresponding filters are ...
Hao Zhang 0002, Eugene Fiume
PG
2003
IEEE
13 years 11 months ago
Interactive Volume Illustration and Feature Halos
Volume illustration is a developing trend in volume visualization, focused on conveying volume information effectively by enhancing interesting features of the volume and omitting...
Nikolai A. Svakhine, David S. Ebert
PG
2003
IEEE
13 years 11 months ago
Simulating Wax Crayons
We present a physically-inspired model of wax crayons, which synthesizes drawings from collections of userspecified strokes. Paper is represented by a height-field texture, and ...
Dave Rudolf, David Mould, Eric Neufeld