The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical e...
Shahram Izadi, Mike Fraser, Steve Benford, Martin ...
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
: In this paper we describe continuing work being carried out as part of the Bristol Wearable Computing Initiative. We are interested in the use of context sensors to improve the u...
Smart Home technology looks set to become an increasingly common feature of domestic life. However commercial desire for technical innovation rather than explicit user needs are of...
Victoria Haines, Val Mitchell, Catherine Cooper, M...
In this article we consider what it should mean to build ‘‘smartness’’ or ‘‘intelligence’’ into the home. We introduce an argument suggesting that it is people who ...
Alex S. Taylor, Richard H. R. Harper, Laurel Swan,...