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PUC
2002
110views more  PUC 2002»
14 years 11 months ago
Citywide: Supporting Interactive Digital Experiences Across Physical Space
The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical e...
Shahram Izadi, Mike Fraser, Steve Benford, Martin ...
PUC
2002
135views more  PUC 2002»
14 years 11 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
PUC
2002
69views more  PUC 2002»
14 years 11 months ago
The Well Mannered Wearable Computer
: In this paper we describe continuing work being carried out as part of the Bristol Wearable Computing Initiative. We are interested in the use of context sensors to improve the u...
Cliff Randell, Henk L. Muller
PUC
2007
150views more  PUC 2007»
14 years 11 months ago
Probing user values in the home environment within a technology driven Smart Home project
Smart Home technology looks set to become an increasingly common feature of domestic life. However commercial desire for technical innovation rather than explicit user needs are of...
Victoria Haines, Val Mitchell, Catherine Cooper, M...
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PUC
2007
123views more  PUC 2007»
14 years 11 months ago
Homes that make us smart
In this article we consider what it should mean to build ‘‘smartness’’ or ‘‘intelligence’’ into the home. We introduce an argument suggesting that it is people who ...
Alex S. Taylor, Richard H. R. Harper, Laurel Swan,...