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GAMEON
2000
13 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
RC
2000
99views more  RC 2000»
13 years 6 months ago
Interval Constraint Plotting for Interactive Visual Exploration of Implicitly Defined Relations
Conventional plotting programs adopt techniques such as adaptive sampling to approximate, but not to guarantee, correctness and completeness in graphing functions. Moreover, implic...
Timothy J. Hickey, Zhe Qju, Maarten H. van Emden
ICCAD
2000
IEEE
73views Hardware» more  ICCAD 2000»
13 years 10 months ago
Simulation and Optimization of the Power Distribution Network in VLSI Circuits
In this paper, we present simulation techniques to estimate the worst-case voltage variation using a RC model for the power distribution network. Pattern independent maximum envel...
Geng Bai, Sudhakar Bobba, Ibrahim N. Hajj
AES
2000
Springer
103views Cryptology» more  AES 2000»
13 years 10 months ago
Performance Evaluation of AES Finalists on the High-End Smart Card
This paper reports the performance of the AES finalists, MARS, RC6, Rijndael, Serpent, and Twofish, on the high-end smart card that has a Z80 core with Toshiba’s arithmetic cop...
Fumihiko Sano, Masanobu Koike, Shin-ichi Kawamura,...
AES
2000
Springer
96views Cryptology» more  AES 2000»
13 years 10 months ago
Performance of the AES Candidate Algorithms in Java
We analyze the five remaining AES candidate algorithms MARS, RC6, Rijndael, Serpent, and Twofish as well as DES, Triple DES, and IDEA by examining independently developed Java imp...
Andreas Sterbenz, Peter Lipp