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GAMEON
2000
14 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
95
Voted
IJNSEC
2007
110views more  IJNSEC 2007»
14 years 9 months ago
A Light Weight Enhancement to RC4 Based Security for Resource Constrained Wireless Devices
The Wired Equivalent Privacy (WEP) uses the 64 bit RC4 secret key stream cipher as its layer 2 security protocol. Although the underlying RC4 cipher is secure, the potential reuse...
Chetan Nanjunda Mathur, K. P. Subbalakshmi
ECRTS
2007
IEEE
15 years 3 months ago
Thermal Faults Modeling Using a RC Model with an Application to Web Farms
Today’s CPUs consume a significant amount of power and generate a high amount of heat, requiring an active cooling system to support reliable operations. In case of cooling sys...
Alexandre P. Ferreira, Daniel Mossé, Jae C....
ISQED
2007
IEEE
206views Hardware» more  ISQED 2007»
15 years 3 months ago
Provisioning On-Chip Networks under Buffered RC Interconnect Delay Variations
Abstract—A Network-on-Chip (NoC) replaces on-chip communication implemented by point-to-point interconnects in a multi-core environment by a set of shared interconnects connected...
Mosin Mondal, Tamer Ragheb, Xiang Wu, Adnan Aziz, ...
APAL
2006
64views more  APAL 2006»
14 years 9 months ago
What can be efficiently reduced to the Kolmogorov-random strings?
We investigate the question of whether one can characterize complexity classes (such as PSPACE or NEXP) in terms of efficient reducibility to the set of Kolmogorovrandom strings R...
Eric Allender, Harry Buhrman, Michal Koucký