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RT
2004
Springer
15 years 10 months ago
Generalized Displacement Maps
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...
CNSR
2004
IEEE
124views Communications» more  CNSR 2004»
15 years 8 months ago
Adaptive Filtering of SPAM
In this paper, we present a new spam filter which acts as an additional layer in the spam filtering process. This filter is based on what we call a representative vocabulary. Spam...
L. Pelletier, Jalal Almhana, Vartan Choulakian
136
Voted
RT
2004
Springer
15 years 10 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
RT
2004
Springer
15 years 10 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
RT
2004
Springer
15 years 10 months ago
Hemispherical Rasterization for Self-Shadowing of Dynamic Objects
We present a method for interactive rendering of dynamic models with self-shadows due to time-varying, lowfrequency lighting environments. In contrast to previous techniques, the ...
Jan Kautz, Jaakko Lehtinen, Timo Aila