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SIGCSE
2002
ACM
118views Education» more  SIGCSE 2002»
14 years 9 months ago
A proposed undergraduate bioinformatics curriculum for computer scientists
Bioinformatics is a new and rapidly evolving discipline that has emerged from the fields of experimental molecular biology and biochemistry, and from the the artificial intelligen...
Travis E. Doom, Michael L. Raymer, Dan E. Krane, O...
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
15 years 3 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
SIGCSE
2002
ACM
211views Education» more  SIGCSE 2002»
14 years 9 months ago
To java.net and beyond: teaching networking concepts using the Java networking API
This paper covers the use of Java and its API for developing networking programs in an undergraduate computer networks class. Through the use of TCP and UDP sockets provided in th...
Greg Gagne
SIGCSE
2002
ACM
134views Education» more  SIGCSE 2002»
14 years 9 months ago
Internationalization of the curriculum report of a project within computer science
In the Fall of 1999 the Center for Excellence in Undergraduate Teaching (CEUT) and the International Office at Virginia Tech provided a small grant to support the incorporation of...
John A. N. Lee
117
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SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
14 years 9 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen