Integrating virtual human's animation in networked virtual environments (NVEs) has the potential to create severe network load issues. In NVEs, users are represented by their...
Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Am...
In this paper we propose a method to simulate human beings based on anatomy concepts. We believe that the closer our model is to reality, the better will be our results. Using thi...
In this paper we demonstrate the usage of a formal description technique for real-time systems called PLCAutomaton [4] by applying this method to a real-world case study. To this ...
A simple mechanical design for quadrupedal locomotion, termed SCOUT, is proposed, featuring only one degree of freedom per leg. This paper demonstrates experimentally that our rst...
Martin Buehler, R. Battaglia, A. Cocosco, Geoff Ha...
This paper describes a new parallel algorithm for Minimum Cost Path computation on the Polymorphic Processor Array, a massively parallel architecture based on a reconfigurable mesh...