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111
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CA
1998
IEEE
15 years 5 months ago
Efficient Network Transmission of Virtual Human Bodies
Integrating virtual human's animation in networked virtual environments (NVEs) has the potential to create severe network load issues. In NVEs, users are represented by their...
Tolga K. Capin, Maja Jovovic, Joaquim Esmerado, Am...
109
Voted
CA
1998
IEEE
15 years 5 months ago
Modeling and Deformation of the Human Body using an Anatomically-Based Approach
In this paper we propose a method to simulate human beings based on anatomy concepts. We believe that the closer our model is to reality, the better will be our results. Using thi...
Luciana Porcher Nedel, Daniel Thalmann
92
Voted
ECRTS
1998
IEEE
15 years 5 months ago
Tool-supported hierarchical design of distributed real-time systems
In this paper we demonstrate the usage of a formal description technique for real-time systems called PLCAutomaton [4] by applying this method to a real-world case study. To this ...
Henning Dierks, Josef Tapken
ICRA
1998
IEEE
84views Robotics» more  ICRA 1998»
15 years 5 months ago
SCOUT: A Simple Quadruped that Walks, Climbs and Runs
A simple mechanical design for quadrupedal locomotion, termed SCOUT, is proposed, featuring only one degree of freedom per leg. This paper demonstrates experimentally that our rst...
Martin Buehler, R. Battaglia, A. Cocosco, Geoff Ha...
IPPS
1998
IEEE
15 years 5 months ago
A Parallel Algorithm for Minimum Cost Path Computation on Polymorphic Processor Array
This paper describes a new parallel algorithm for Minimum Cost Path computation on the Polymorphic Processor Array, a massively parallel architecture based on a reconfigurable mesh...
Pierpaolo Baglietto, Massimo Maresca, Mauro Miglia...