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GPEM
2011
14 years 11 months ago
Expert-driven genetic algorithms for simulating evaluation functions
In this paper we demonstrate how genetic algorithms can be used to reverse engineer an evaluation function’s parameters for computer chess. Our results show that using an appropr...
Omid David-Tabibi, Moshe Koppel, Nathan S. Netanya...
ISCAS
2008
IEEE
129views Hardware» more  ISCAS 2008»
15 years 10 months ago
Steering with an aVLSI motion detection chip
— We demonstrate the capabilies of a 1D motion detection chip in steering a car in a simulated racing game. The
Rico Moeckel, Roger Jaeggi, Shih-Chii Liu
ATAL
2008
Springer
15 years 6 months ago
The Use of Norms Violations to Model Agents Behavioral Variety
In multi-agent applications, normative systems are usually used to regulate the behavior of the agents. They provide an efficient means to ensure limited deviations from an expecte...
Benoit Lacroix, Philippe Mathieu, Andras Kemeny
WSC
2008
15 years 6 months ago
Introducing age-based parameters into simulations of crowd dymanics
Very few crowds consist of individuals who are exactly the same. Defining variables, such as age, and how they affect an individual's movement, could increase realism in simu...
D. J. Kaup, Thomas L. Clarke, Rex Oleson, Linda C....
DSRT
2008
IEEE
15 years 10 months ago
Interfacing and Coordination for a DEVS Simulation Protocol Standard
The DEVS formalism has been adopted and developed independently by many research teams, which led to various DEVS implementation versions. Consequently, different DEVS implementat...
Khaldoon Al-Zoubi, Gabriel A. Wainer