Abstract. In this paper we present the framework for collaborative cyberarchaeology with support for teleimmersive communication which aims to provide more natural interaction and ...
This paper discusses the simulation of vehicle kinematics with SimVis3D and the Newton Game Dynamics Engine. As running example a Pioneer1 like robot is used. First its differenti...
Abstract. This paper presents simulation-based relations for probabilistic game structures. The first relation is called probabilistic alternating simulation, and the second called...
Simulation balancing is a new technique to tune parameters of a playout policy for a Monte-Carlo game-playing program. So far, this algorithm had only been tested in a very artific...
We introduce and describe a novel network simulation tool called NeSSi (Network Security Simulator). NeSSi incorporates a variety of features relevant to network security distingu...