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HVEI
2010
15 years 4 months ago
Visual maladaptation in contrast domain
In this work we simulate the effect of the human eye's maladaptation to visual perception over time through a supra
Dawid Pajak, Martin Cadík, Tunç Ozan...
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 1 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
SCHOLARPEDIA
2010
71views more  SCHOLARPEDIA 2010»
15 years 1 months ago
Magneto-convection
Abstract. We present results from realistic, high resolution, simulations of solar magnetoconvection. Simulations were run with both a mean vertical and a mean horizontal field. T...
Bob Stein
EVOW
2010
Springer
15 years 9 months ago
Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search
Monte Carlo Tree Search is a recent algorithm that achieves more and more successes in various domains. We propose an improvement of the Monte Carlo part of the algorithm by modify...
Arpad Rimmel, Fabien Teytaud
TOG
2010
124views more  TOG 2010»
14 years 10 months ago
Piles of objects
We present a method for directly modeling piles of objects in multibody simulations. Piles of objects represent some of the more interesting, but also most time-consuming portion ...
Shu-Wei Hsu, John Keyser