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128
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ICIW
2008
IEEE
15 years 10 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
150
Voted
ICMCS
2008
IEEE
168views Multimedia» more  ICMCS 2008»
15 years 10 months ago
A co-design platform for algorithm/architecture design exploration
The efficient implementation of multimedia algorithms, for the ever increasing complexity of the specifications and the emergence of the new generation of processing platforms c...
Christophe Lucarz, Marco Mattavelli, Julien Dubois
149
Voted
ICONS
2008
IEEE
15 years 10 months ago
An Efficient Hardware Implementation of the Tate Pairing in Characteristic Three
DL systems with bilinear structure recently became an important base for cryptographic protocols such as identity-based encryption (IBE). Since the main computational task is the ...
Giray Kömürcü, Erkay Savas
143
Voted
ICPP
2008
IEEE
15 years 10 months ago
Solving Large, Irregular Graph Problems Using Adaptive Work-Stealing
Solving large, irregular graph problems efficiently is challenging. Current software systems and commodity multiprocessors do not support fine-grained, irregular parallelism wel...
Guojing Cong, Sreedhar B. Kodali, Sriram Krishnamo...
ICPP
2008
IEEE
15 years 10 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...