The goal of this work is to separately control individual secure sessions between unlimited pairs of multicast receivers and senders while preserving the scalability of receiver i...
We introduce a method for predicting a control signal from another related signal, and apply it to voice puppetry: Generating full facial animation from expressive information in ...
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
This paper describes an agent-based architecture designed to support the interoperation of distributed and disparate information processing tools and resources. This work is based...
Stephen Cranefield, Emanuela Moreale, Bryce McKinl...
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...