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RTCSA
1999
IEEE
15 years 3 months ago
Scheduling Fault-Tolerant Distributed Hard Real-Time Tasks Independently of the Replication Strategies
Replication is a well-know fault-tolerance technique, and several replication strategies exist (e.g. active, passive, and semi-active replication). To be used in hard real-time sy...
Pascal Chevochot, Isabelle Puaut
RTCSA
1999
IEEE
15 years 3 months ago
Hard Real-Time Garbage-Collection in the Jamaica Virtual Machine
Java's automatic memory management is the main reason that prevents Java from being used in hard realtime environments. We present the garbage collection mechanism that is us...
Fridtjof Siebert
RTCSA
1999
IEEE
15 years 3 months ago
Non-Blocking Data Sharing in Multiprocessor Real-Time Systems
A non-blocking protocol that allows real-time tasks to share data in a multiprocessor system is presented in this paper. The protocol gives the means to concurrent real-time tasks...
Philippas Tsigas, Yi Zhang
VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
15 years 3 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...
ESANN
2004
15 years 3 days ago
Soft-computing techniques for time series forecasting
One way to contrast the behaviour of different algorithms in the field of timeseries forecasting is to compare the prediction error using a benchmark problem. Another interesting ...
Ignacio Rojas Ruiz, Héctor Pomares