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SIGGRAPH
1999
ACM
15 years 3 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
ICMCS
1999
IEEE
155views Multimedia» more  ICMCS 1999»
15 years 3 months ago
Real-Time Composition of Stereo Images for Video See-Through Augmented Reality
This paper describes a method of stereo image composition for video see-through augmented reality. In order to implement an augmented reality system, we must acquire the position ...
Masayuki Kanbara, Takashi Okuma, Haruo Takemura, N...
AGENTS
1999
Springer
15 years 3 months ago
Planning and Resource Allocation for Hard Real-Time, Fault-Tolerant Plan Execution
We describe the interface between a real-time resource allocation system with an AI planner in order to create fault-tolerant plans that are guaranteed to execute in hard real-tim...
Ella M. Atkins, Tarek F. Abdelzaher, Kang G. Shin,...
83
Voted
IPPS
1999
IEEE
15 years 3 months ago
Mechanisms for Just-in-Time Allocation of Resources to Adaptive Parallel Programs
Adaptive parallel computations--computations that can adapt to changes in resource availability and requirement--can effectively use networked machines because they dynamically ex...
Arash Baratloo, Ayal Itzkovitz, Zvi M. Kedem, Yuan...
95
Voted
IPPS
1999
IEEE
15 years 3 months ago
An Adaptive, Distributed Airborne Tracking System ("process the Right Tracks at the Right Time")
This paper describes a United States Air Force Advanced Technology Demonstration (ATD) that applied value-based scheduling to produce an adaptive, distributed tracking component ap...
Raymond K. Clark, E. Douglas Jensen, Arkady Kanevs...