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SIGECOM
2003
ACM
89views ECommerce» more  SIGECOM 2003»
15 years 9 months ago
Information incorporation in online in-Game sports betting markets
We analyze data from 52 online in-game sports betting markets (where betting is allowed continuously throughout a game), including 34 markets based on soccer (European football) g...
Sandip Debnath, David M. Pennock, C. Lee Giles, St...
SIGUCCS
2003
ACM
15 years 9 months ago
Deep in budget restraints: return on investment (ROI)
The University of Missouri–Columbia’s Information and Access Technology (IAT) Services division’s InfoTech Training department measures IT training using the return on inves...
Terry Robb, Joleen Pfefer
CORR
2002
Springer
111views Education» more  CORR 2002»
15 years 4 months ago
The Fastest and Shortest Algorithm for All Well-Defined Problems
An algorithm M is described that solves any well-defined problem p as quickly as the fastest algorithm computing a solution to p, save for a factor of 5 and loworder additive term...
Marcus Hutter
INTEGRATION
2002
57views more  INTEGRATION 2002»
15 years 4 months ago
To Booth or not to Booth
Booth Recoding is a commonly used technique to recode one of the operands in binary multiplication. In this way the implementation of a multipliers' adder tree can be improve...
Wolfgang J. Paul, Peter-Michael Seidel
JECR
2002
539views more  JECR 2002»
15 years 4 months ago
User Preference for Product Information in Remote Purchase Environments
While the appeal of shopping online is enormous, successful methods of attracting and keeping customers remain elusive. Product offerings, service, and price are important conside...
Nancy J. Lightner, Caroline M. Eastman