Priorities are used to resolve conflicts such as in resource sharing and in safety designs. The use of priorities has become indispensable in real-time system design such as in s...
We consider real-time games where the goal consists, for each player, in maximizing the average amount of reward he or she receives per time unit. We consider zero-sum rewards, so ...
In this paper, we study timed games played on weighted timed automata. In this context, the reachability problem asks if, given a set T of locations and a cost C, Player 1 has a st...
This paper presents a new method — the Time-delay Added Evolutionary Forecasting (TAEF) method — for time series prediction which performs an evolutionary search of the minimu...
Tiago A. E. Ferreira, Germano C. Vasconcelos, Paul...
This paper presents an intermediate notation used in a framework for verification of real-time properties. The framework aims at overcoming the need for the framework user to hav...