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116
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PRESENCE
1998
123views more  PRESENCE 1998»
15 years 13 days ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
128
Voted
PRESENCE
1998
83views more  PRESENCE 1998»
15 years 13 days ago
Real-Time Continuous Multi-Resolution Method for Models of Arbitrary Topology
Many multiresolution methods have been proposed. Most of them emphasize accuracy and hence are slow. Some methods may be fast, but they may not preserve the geometry of the model....
Rynson W. H. Lau, Mark Green, Danny S. P. To, Jani...
101
Voted
PAMI
2007
164views more  PAMI 2007»
15 years 9 days ago
Space-Time Completion of Video
—This paper presents a new framework for the completion of missing information based on local structures. It poses the task of completion as a global optimization problem with a ...
Yonatan Wexler, Eli Shechtman, Michal Irani
PRESENCE
2007
167views more  PRESENCE 2007»
15 years 9 days ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
95
Voted
JIRS
2010
120views more  JIRS 2010»
14 years 11 months ago
Simple and Robust Attainment of Transparency Based on Two-Channel Control Architectures Using Time-Delay Control
Abstract This paper investigates simple and robust transparency-attainable control architectures for bilateral teleoperation. The strength of two-channel control architectures and ...
Jonghyun Kim, Hyung-Soon Park, Pyung Hun Chang