Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Abstract. We extend the hyperdynamics method developed for lowdimensional energy-dominated systems, to simulate slow dynamics in more general atomistic systems. We show that a few ...
We design a faster algorithm for the k-maximum sub-array problem under the conventional RAM model, based on distance matrix multiplication (DMM). Specifically we achieve O(n3 log ...
Abstract. We present a system which consists of a lifelike agent animated in real-time using video and audio analysis from the user. This kind of system could be used for Instant M...
Sylvain Le Gallou, Gaspard Breton, Renaud Sé...
This work presents a kernel method for clustering the nodes of a weighted, undirected, graph. The algorithm is based on a two-step procedure. First, the sigmoid commute-time kernel...