We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
Inspired by biological findings, we present a system that is able to robustly identify a large number of pre-trained objects in realtime. In contrast to related work, we do not res...
Stephan Hasler, Heiko Wersing, Stephan Kirstein, E...
We connect measures of public opinion measured from polls with sentiment measured from text. We analyze several surveys on consumer confidence and political opinion over the 2008 ...
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
This paper investigates the class of TreeTuple MCTAG with Shared Nodes, TTMCTAG for short, an extension of Tree Adjoining Grammars that has been proposed for natural language proc...