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2009
Springer
15 years 10 months ago
Evolving Teams of Cooperating Agents for Real-Time Strategy Game
We apply gene expression programing to evolve a player for a real-time strategy (RTS) video game. The paper describes the game, evolutionary encoding of strategies and the technica...
Pawel Lichocki, Krzysztof Krawiec, Wojciech Jaskow...
ICANN
2009
Springer
15 years 9 months ago
Large-Scale Real-Time Object Identification Based on Analytic Features
Inspired by biological findings, we present a system that is able to robustly identify a large number of pre-trained objects in realtime. In contrast to related work, we do not res...
Stephan Hasler, Heiko Wersing, Stephan Kirstein, E...
ICWSM
2010
15 years 7 months ago
From Tweets to Polls: Linking Text Sentiment to Public Opinion Time Series
We connect measures of public opinion measured from polls with sentiment measured from text. We analyze several surveys on consumer confidence and political opinion over the 2008 ...
Brendan O'Connor, Ramnath Balasubramanyan, Bryan R...
AIIDE
2009
15 years 6 months ago
Case-Based Reasoning for Build Order in Real-Time Strategy Games
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
Ben George Weber, Michael Mateas
ACL
2009
15 years 3 months ago
A Polynomial-Time Parsing Algorithm for TT-MCTAG
This paper investigates the class of TreeTuple MCTAG with Shared Nodes, TTMCTAG for short, an extension of Tree Adjoining Grammars that has been proposed for natural language proc...
Laura Kallmeyer, Giorgio Satta