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TOG
2002
121views more  TOG 2002»
14 years 9 months ago
A rapid hierarchical rendering technique for translucent materials
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Henrik Wann Jensen, Juan Buhler
TOG
2002
133views more  TOG 2002»
14 years 9 months ago
Structural modeling of flames for a production environment
In this paper we describe a system for animating flames. Stochastic models of flickering and buoyant diffusion provide realistic local appearance while physics-based wind fields a...
Arnauld Lamorlette, Nick Foster
TOG
2002
168views more  TOG 2002»
14 years 9 months ago
Photographic tone reproduction for digital images
A classic photographic task is the mapping of the potentially high dynamic range of real world luminances to the low dynamic range of the photographic print. This tone reproductio...
Erik Reinhard, Michael M. Stark, Peter Shirley, Ja...
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TOG
2002
111views more  TOG 2002»
14 years 9 months ago
Self-similarity based texture editing
Figure 1 Flowers expanded using self-similarity based texture warping. We present a simple method of interactive texture editing that utilizes self-similarity to replicate intende...
Stephen Brooks, Neil A. Dodgson
TOG
2002
116views more  TOG 2002»
14 years 9 months ago
Turning to the masters: motion capturing cartoons
In this paper, we present a technique we call "cartoon capture and retargeting" which we use to track the motion from traditionally animated cartoons and retarget it ont...
Christoph Bregler, Lorie Loeb, Erika Chuang, Hrish...