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TOG
2002
170views more  TOG 2002»
14 years 9 months ago
Cut-and-paste editing of multiresolution surfaces
Cutting and pasting to combine different elements into a common structure are widely used operations that have been successfully adapted to many media types. Surface design could ...
Henning Biermann, Ioana M. Martin, Fausto Bernardi...
TOG
2002
132views more  TOG 2002»
14 years 9 months ago
A lighting reproduction approach to live-action compositing
We describe a process for compositing a live performance of an actor into a virtual set wherein the actor is consistently illuminated by the virtual environment. The Light Stage u...
Paul E. Debevec, Andreas Wenger, Chris Tchou, Andr...
TOG
2002
130views more  TOG 2002»
14 years 9 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
62
Voted
TOG
2002
130views more  TOG 2002»
14 years 9 months ago
Dual contouring of hermite data
This paper describes a new method for contouring a signed grid whose edges are tagged by Hermite data (i.e; exact intersection points and normals). This method avoids the need to ...
Tao Ju, Frank Losasso, Scott Schaefer, Joe D. Warr...
TOG
2002
106views more  TOG 2002»
14 years 9 months ago
Eyes alive
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exh...
Sooha Park Lee, Jeremy B. Badler, Norman I. Badler