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TOG
2008
82views more  TOG 2008»
14 years 11 months ago
Phong Tessellation
Modern 3D engines used in real-time applications provide shading that hides the lack of higher order continuity inside the shapes using modulated normals, textures, and tone-mappi...
Tamy Boubekeur, Marc Alexa
TOG
2002
119views more  TOG 2002»
14 years 11 months ago
Interactive geometry remeshing
We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series o...
Pierre Alliez, Mark Meyer, Mathieu Desbrun
TOG
2002
134views more  TOG 2002»
14 years 11 months ago
The SAGE graphics architecture
The Scalable, Advanced Graphics Environment (SAGE) is a new high-end, multi-chip rendering architecture. Each single SAGE board can render in excess of 80 million fully lit, textu...
Michael Deering, David Naegle
TOG
2002
135views more  TOG 2002»
14 years 11 months ago
WYSIWYG NPR: drawing strokes directly on 3D models
We present a system that lets a designer directly annotate a 3D model with strokes, imparting a personal aesthetic to the non-photorealistic rendering of the object. The artist ch...
Robert D. Kalnins, Lee Markosian, Barbara J. Meier...
TOG
2008
123views more  TOG 2008»
14 years 11 months ago
Real-time gradient-domain painting
We present an image editing program which allows artists to paint in the gradient domain with real-time feedback on megapixelsized images. Along with a pedestrian, though powerful...
James McCann, Nancy S. Pollard