Sciweavers

229 search results - page 35 / 46
» tog 2008
Sort
View
TOG
2008
143views more  TOG 2008»
14 years 11 months ago
Discovering structural regularity in 3D geometry
We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an e...
Mark Pauly, Niloy J. Mitra, Johannes Wallner, Helm...
TOG
2008
235views more  TOG 2008»
14 years 11 months ago
Articulated mesh animation from multi-view silhouettes
Details in mesh animations are difficult to generate but they have great impact on visual quality. In this work, we demonstrate a practical software system for capturing such deta...
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan...
TOG
2008
135views more  TOG 2008»
14 years 11 months ago
Where do people draw lines?
This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes. The study was designed so that drawings could be registered w...
Forrester Cole, Aleksey Golovinskiy, Alex Limpaech...
TOG
2008
102views more  TOG 2008»
14 years 11 months ago
A meshless hierarchical representation for light transport
We introduce a meshless hierarchical representation for solving light transport problems. Precomputed radiance transfer (PRT) and finite elements require a discrete representation...
Jaakko Lehtinen, Matthias Zwicker, Emmanuel Turqui...
TOG
2008
111views more  TOG 2008»
14 years 11 months ago
Clone attack! Perception of crowd variety
When simulating large crowds, it is inevitable that the models and motions of many virtual characters will be cloned. However, the perceptual impact of this trade-off has never be...
Rachel McDonnell, Michéal Larkin, Simon Dob...