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TOG
2008
156views more  TOG 2008»
14 years 11 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
TOG
2008
114views more  TOG 2008»
14 years 11 months ago
Automatic generation of tourist maps
Tourist maps are essential resources for visitors to an unfamiliar city because they visually highlight landmarks and other points of interest. Yet, hand-designed maps are static ...
Floraine Grabler, Maneesh Agrawala, Robert W. Sumn...
TOG
2008
96views more  TOG 2008»
14 years 11 months ago
Display adaptive tone mapping
We propose a tone-mapping operator that can minimize visible contrast distortions for a range of output devices, ranging from e-paper to HDR displays. The operator weights contras...
Rafal Mantiuk, Scott Daly, Louis Kerofsky
TOG
2008
127views more  TOG 2008»
14 years 11 months ago
Freeform surfaces from single curved panels
Motivated by applications in architecture and manufacturing, we discuss the problem of covering a freeform surface by single curved panels. This leads to the new concept of semi-d...
Helmut Pottmann, Alexander Schiftner, Pengbo Bo, H...
TOG
2008
89views more  TOG 2008»
14 years 11 months ago
Continuation methods for adapting simulated skills
Modeling the large space of possible human motions requires scalable techniques. Generalizing from example motions or example controllers is one way to provide the required scalab...
KangKang Yin, Stelian Coros, Philippe Beaudoin, Mi...