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TOG
2012
307views Communications» more  TOG 2012»
13 years 23 days ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
TOG
2012
245views Communications» more  TOG 2012»
13 years 23 days ago
How do humans sketch objects?
Humans have used sketching to depict our visual world since prehistoric times. Even today, sketching is possibly the only rendering technique readily available to all humans. This...
Mathias Eitz, James Hays, Marc Alexa
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TOG
2012
301views Communications» more  TOG 2012»
13 years 23 days ago
An analytic model for full spectral sky-dome radiance
We present a physically-based analytical model of the daytime sky. Based on the results of a first-principles brute force simulation of radiative transfer in the atmosphere, we u...
Lukas Hosek, Alexander Wilkie
TOG
2012
242views Communications» more  TOG 2012»
13 years 23 days ago
Precomputed acceleration noise for improved rigid-body sound
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
Jeffrey N. Chadwick, Changxi Zheng, Doug L. James
TOG
2012
170views Communications» more  TOG 2012»
13 years 23 days ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun