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FLAIRS
2009
15 years 4 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
FLAIRS
2009
15 years 4 months ago
Mining Default Rules from Statistical Data
In this paper, we are interested in the qualitative knowledge that underlies some given probabilistic information. To represent such qualitative structures, we use ordinal conditi...
Gabriele Kern-Isberner, Matthias Thimm, Marc Finth...
FORTE
2009
15 years 4 months ago
System Model-Based Definition of Modeling Language Semantics
Abstract. In this paper, we present an approach to define the semantics for object-oriented modeling languages. One important property of this semantics is to support underspecifie...
Hans Grönniger, Jan Oliver Ringert, Bernhard ...
FSMNLP
2009
Springer
15 years 4 months ago
Minimizing Weighted Tree Grammars Using Simulation
Weighted tree grammars (for short: WTG) are an extension of weighted context-free grammars that generate trees instead of strings. They can be used in natural language parsing to d...
Andreas Maletti
173
Voted
GI
2009
Springer
15 years 4 months ago
Test your Strategy - Intuitive Strategy Definition and Evaluation for Novices and Experts
: ConnectIT uses a graphical representation to express strategies for playing the connect-four game. With this tool we can transfer complex knowledge about the connect-four game it...
Sven Jörges, Marco Bakera, Tiziana Margaria, ...