Sciweavers

190 search results - page 12 / 38
» tvcg 2008
Sort
View
61
Voted
TVCG
2010
174views more  TVCG 2010»
14 years 8 months ago
Subdivision Analysis of the Trilinear Interpolant
— Isosurfaces are fundamental volumetric visualization tools, and are generated by the well-known Marching Cubes cases that approximate contours of trilinearly-interpolated scala...
Hamish Carr, Nelson Max
91
Voted
TVCG
2010
180views more  TVCG 2010»
14 years 8 months ago
Result-Driven Exploration of Simulation Parameter Spaces for Visual Effects Design
—Graphics artists commonly employ physically-based simulation for the generation of effects such as smoke, explosions, and similar phenomena. The task of finding the correct par...
Stefan Bruckner, Torsten Möller
86
Voted
TVCG
2010
183views more  TVCG 2010»
14 years 8 months ago
Exploration and Visualization of Segmentation Uncertainty using Shape and Appearance Prior Information
—We develop an interactive analysis and visualization tool for probabilistic segmentation in medical imaging. The originality of our approach is that the data exploration is guid...
Ahmed Saad, Ghassan Hamarneh, Torsten Möller
TVCG
2010
162views more  TVCG 2010»
14 years 8 months ago
Computing Robustness and Persistence for Images
—We are interested in 3-dimensional images given as arrays of voxels with intensity values. Extending these values to a continuous function, we study the robustness of homology c...
Paul Bendich, Herbert Edelsbrunner, Michael Kerber
TVCG
2008
135views more  TVCG 2008»
14 years 10 months ago
A Fast and Stable Penalty Method for Rigid Body Simulation
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...
Evan Drumwright